Overlord: The Undead King

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Overlord: The Undead King
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Episodes: 1
Distribution Channel: Movie
Story Source: Novel
Release date: Feb. 25, 2017
Work Categories: Anime
Studios: MADHOUSE
Format: Movie
Japanese Name: 劇場版総集編 オーバーロード 不死者の王
Chinese Name: 剧场版总集篇 OVERLORD 不死者之王
Korean name: 극장판 총집편 오버로드 불사의 왕
Romanized Name: Overlord: Fushisha no Ou
Resources: Official Website

Characters (97)

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Calca Bessarez
Calca Bessarez
Gender: FemaleAge: 25
Voice Actor: Saori Hayami
Albedo
Albedo
Gender: FemaleHeight: 170cm
Voice Actor: Yumi Hara
Kelart Custodio
Kelart Custodio
Gender: Female
Voice Actor: Haruka Tomatsu
Remedios Custodio
Remedios Custodio
Gender: Female
Voice Actor: Hitomi Nabatame
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Anime Series

Overlord
Overlord
Release date: July 7, 2015
Overlord: Ple Ple Pleiades
Overlord: Ple Ple Pleiades
Release date: Aug. 4, 2015
Overlord: Ple Ple Pleiades Tokubetsu-hen
Overlord: Ple Ple Pleiades Tokubetsu-hen
Release date: Sept. 25, 2015
Overlord: Ple Ple Pleiades - Nazarick Saidai no Kiki
Overlord: Ple Ple Pleiades - Nazarick Saidai no Kiki
Release date: Sept. 30, 2016
Release date: [[[anime.release_date]]]

Production Staff (5)

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Kugane Maruyama
Kugane Maruyama
Original Story
so-bin
so-bin
Original Character Design
Naoyuki Itou
Naoyuki Itou
Director
Takahiro Yoshimatsu
Takahiro Yoshimatsu
Character Design
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Community Creation

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Overlord is a Japanese dark fantasy light novel series by Kugane Maruyama, later adapted into manga, anime, and multiple games, set around a game guild fortress transported into another world with its last remaining player as an undead overlord.

Overlord is a light novel series written by Kugane Maruyama and illustrated by so-bin.

It began as a web novel on the sites Arcadia and “Shōsetsuka ni Narō” in 2010–2012 and has since grown into a major multimedia franchise.

The story follows a salaryman who stays logged into the DMMORPG Yggdrasil until server shutdown, only to find that his avatar and guild base have become real in a different world.

Taking the name Ainz Ooal Gown, he leads the NPCs of the Great Tomb of Nazarick and gradually becomes a feared “Sorcerer King.”

As of mid‑2022 the print light novels contain 16 volumes, with the author indicating the series is approaching its final arc.

By early 2024, the series had sold around 14 million copies in total.

The series mixes isekai, dark fantasy, political maneuvering, and black comedy.

It is notable for a protagonist who is both an overpowered undead overlord and an anxious ex‑office worker pretending to be a flawless supreme ruler.

Overlord was voted first place in the 2017 “Kono Light Novel ga Sugoi!” rankings (books/novels category), and has remained a frequent top‑ten presence in later years.

It has spawned several manga, a long‑running anime adaptation, smartphone games, a console game, and a feature film project.

Yggdrasil and the Transfer

The near‑future Japan of 2138 is an environmental dystopia dominated by giant corporations.

Most people live indoors, and fully immersive DMMORPGs like Yggdrasil are a primary form of entertainment.

Yggdrasil is famous for its enormous freedom of character building, player‑made items, and base construction.

Among its guilds, the heteromorphic‑only guild Ainz Ooal Gown becomes notorious as a top‑ranked, villain‑role‑playing group.

On Yggdrasil’s final night, guildmaster Momonga (real name Satoru Suzuki) stays alone in their base, the Great Tomb of Nazarick, to witness server shutdown.

When the time comes, he discovers he cannot log out; NPCs now think and feel, the systems menu is gone, and Nazarick has been transported to an unknown fantasy world.

Realizing he has become his avatar — a level‑100 skeletal Overlord with magic of the 10th tier and beyond — he adopts the guild’s name Ainz Ooal Gown as his own.

He hopes to broadcast the name to locate any other former Yggdrasil players who might have been transported.

The New World

The “New World” resembles a traditional fantasy continent populated by humans, demi‑humans, and an array of powerful monsters.

Historically it has already been shaken by previous “player‑like” beings: the Six Gods, the Eight Greed Kings, and the Thirteen Heroes.

Magic here is structured into tiers: most human casters cap out around 3rd–4th tier, heroes at 5th–6th, and 7th tier is already legendary.

Ainz, however, wields up to 10th‑tier magic and even super‑tier spells (an 11th‑tier‑equivalent system from Yggdrasil), making him absurdly overpowered.

Nazarick appears near the Great Forest of Tob and several human nations: the Re‑Estize Kingdom, the Baharuth Empire, and the theocratic Slane Theocracy.

These countries will soon discover that an unfathomably strong undead sorcerer has arrived on their borders.

Ainz’s goal is threefold: protect Nazarick and the legacy of his former comrades, find other players, and secure a safe future for his people.

Unfortunately for everyone else, the floor guardians interpret an offhand remark about “world domination” as his solemn grand strategy and act accordingly.

Ainz Ooal Gown (Momonga / Satoru Suzuki)

Ainz Ooal Gown is the main protagonist, an undead skeletal archmage and the last remaining member of the Ainz Ooal Gown guild.

In the real world he was Satoru Suzuki, a lonely, overworked office worker with no family left.

As a Yggdrasil character he chose the highest undead race line, becoming an Overlord, with only magic caster classes and level 100.

He commands 10th‑tier spells, super‑tier magic, and a large suite of racial and class skills, but is vulnerable to fire and holy damage and runs out of mana in extended battles.

After the transfer, his undead body suppresses his emotions, making him appear calm and cold‑blooded.

Internally, he is still a cautious, often panicked human, constantly improvising to live up to the NPCs’ belief that he is a flawless supreme ruler.

He normally speaks in a formal tone and uses “I” in a dignified way, but in private monologues his inner “Satoru” resurfaces as a more casual “I” and sometimes “I/me” with frustration.

He genuinely dislikes pointless slaughter and sometimes spares or protects humans he finds useful or sympathetic, but will also order massacres if he deems it beneficial to Nazarick.

His central emotional anchor is Nazarick and the absent guild members who created its NPCs.

He sees himself as bearing the weight of all “Forty‑One Supreme Beings,” and adopts the guild name as his own to honor them and send a signal to any other transferred players.

Momon

Momon is Ainz’s human‑like adventurer persona used for money‑making and information gathering.

He wears a black full‑plate armor generated by magic and operates publicly in the city of E‑Rantel.

With Narberal Gamma as his partner “Nabe,” he quickly rises to adamantite‑rank adventurer, the highest rank, by accomplishing difficult missions at record speed.

Momon’s feats — including “defeating” the demon Jaldabaoth — are staged or managed events designed to build a heroic legend that Ainz can later exploit politically.

Momon’s martial skills start crude compared to his magical mastery, but improve as he spars with strong opponents.

After the Sorcerous Kingdom is founded, “Momon” in E‑Rantel is often actually Pandora’s Actor disguised as Ainz’s alter ego, enabling Ainz to appear to be in two places at once.

Albedo

Albedo is Nazarick’s Overseer of the Floor Guardians and effectively the highest‑ranking NPC after Ainz.

In appearance she is a stunning beauty with black wings at her waist, goat‑like horns on her temples, and golden eyes with vertical pupils; racially she is a succubus.

Her stats and job classes are heavily skewed toward defense, making her an exceptional tank capable of serving as Ainz’s shield in frontline combat.

She wields a jet‑black armor called Hermes Trismegistus and a baleful bardiche nicknamed “3F.”

Albedo’s original setting text included the line “by the way, she is a slut,” but moments before shutdown Momonga edited it to “she is madly in love with Momonga.”

As a result, after the transfer she is obsessively in love with Ainz, declaring herself his legitimate wife and rivaling others for his affection.

Politically and administratively, Albedo is a genius; she handles Nazarick’s internal management and long‑term planning better than anyone.

Emotionally, though, her loyalty is directed to Ainz as a person, not to the entire guild — she quietly resents the other Supreme Beings for “abandoning” Nazarick.

She despises humans as inferior beings, and her possessiveness and jealousy toward rivals like Shalltear Bloodfallen often erupt into vicious verbal clashes.

In popularity polls she consistently ranks near the top, second only to Ainz among series characters.

Shalltear Bloodfallen

Shalltear Bloodfallen is the guardian of Nazarick’s first, second, and third floors, the “Tombs.”

She is a “true ancestor” type vampire, appearing as a doll‑like pale girl with silver hair, red eyes, and an over‑the‑top frilly dress.

Though small, she is arguably the strongest guardian in one‑on‑one combat.

She combines high stats, many immunities, powerful anti‑undead divine magic, and brutal melee capabilities.

However, she suffers from a racial flaw called Blood Frenzy, which turns her into an uncontrollable berserker in prolonged fights.

She also tends to underestimate enemies and act impulsively, creating dangerous situations despite her strength.

Her creator loved adult game clichés, so Shalltear’s personality is a mash‑up of sadism, masochism, necrophilia, and misused courtesan speech patterns.

She is sexually attracted to Ainz partly because he is undead, and her open lust brings her into constant conflict with Albedo.

Cocytus

Cocytus is the guardian of Nazarick’s fifth floor, the “Glacier.”

He resembles a towering bipedal insect armored in ice‑blue chitin, with four arms and a spiked tail, each hand gripping a different weapon.

He is a warrior‑type guardian with immense physical prowess, especially when armed, and access to some ice magic.

His personality is that of a stern, honorable warrior; he respects courage, even in enemies, and takes pride in honorable combat.

Cocytus speaks in a stiff, clipped manner akin to all‑caps katakana in the original, emphasizing his hard, metallic nature.

Despite his severity, he has soft spots: he daydreams about serving as “grandpa” to Ainz’s hypothetical children and is surprisingly friendly with the scheming Demiurge.

Aura Bella Fiora and Mare Bello Fiore

Aura Bella Fiora and Mare Bello Fiore are dark elf twins and co‑guardians of the sixth floor, a vast jungle and wilderness.

Aura, the older sister, looks like a short, boyish ten‑year‑old with tanned skin and heterochromatic eyes; Mare, the younger brother, is a shy “cross‑dressed” boy with similar features reversed.

Aura specializes in beast‑taming and command.

She can control up to a hundred monsters, creating terrifying combined‑arms forces that compensate for her individually modest stats.

Mare is a high‑tier druid‑like caster who excels at large‑scale terrain manipulation, such as collapsing or reshaping land over wide areas.

He hides his ruthlessness beneath a timid demeanor; when dealing with enemies he can be chillingly indifferent and efficient.

Ainz treats the twins as something like his “children,” enjoying their relatively pure, childish attitudes amid Nazarick’s otherwise ruthless cast.

Later, they are tasked with building emergency shelters in the Great Forest of Tob and setting up a surveillance network across the Sorcerous Kingdom.

Demiurge

Demiurge is the guardian of the seventh floor, a magma‑filled hellscape.

Outwardly he appears as a refined, bespectacled gentleman in a three‑piece suit, but possesses spiked tails and demonic forms, and is in truth a sadistic arch‑devil.

He is Nazarick’s keenest intellect and strategic mastermind.

He took a casual remark from Ainz about “world domination” as gospel, and from that invented Nazarick’s long‑term global conquest plan.

Demiurge orchestrates many of Nazarick’s covert operations: information networks, resource farms, and experiments, including a “ranch” where humans are raised and flayed for scroll parchment.

He views humans as interesting toys or useful livestock, placing extreme value on Nazarick’s own people but none on outsiders.

He is utterly convinced that Ainz is an omniscient, omnipotent genius, and interprets every blunder as a deeply layered scheme.

This forces Ainz to play the role of mastermind, retroactively rationalizing his own half‑baked decisions.

Jaldabaoth

Jaldabaoth is a masked arch‑demon persona used by Demiurge for operations in human territory.

He leads demon armies that attack the Re‑Estize capital and later the Roble Holy Kingdom, serving both as a real threat and a staged villain to elevate “Momon” as a hero.

During the capital incident he uses subordinates known as the Three Demon Generals and fights Ainz in arranged battles to showcase Momon’s power.

Later, when invading the Holy Kingdom, he adopts the title “Demon Emperor Jaldabaoth” and becomes a central antagonist in that arc.

Sebas Tian

Sebas Tian is Nazarick’s butler and a dragon‑man, stationed on the ninth and tenth floors along with the head maid.

He oversees the domestic side of Nazarick and commands the male servants and the combat maid squad Pleiades.

Although not a floor guardian, Sebas is treated as their peer in practice.

His creator modeled him on a chivalrous paladin, so Sebas is unusually “good‑aligned” for Nazarick, caring about protecting the weak and opposing senseless cruelty.

In battle he is a terrifying unarmed combatant using martial arts rather than weapons, strong enough to annihilate elite human fighters like the Six Arms.

He can also use ki‑based healing and control techniques.

His kindness is also his weakness; he lets emotion override caution, as when he rescues Tuareninya “Tuare” Veyron from a brothel, nearly causing a crisis with Nazarick.

He and Demiurge frequently clash over the treatment of humans, reflecting their opposite moral compasses.

Structure and Origin

The Great Tomb of Nazarick was originally a six‑floor high‑difficulty dungeon in Yggdrasil.

The guild Ainz Ooal Gown conquered it, claimed it as their base, and expanded it into a ten‑floor megadungeon plus hidden zones like the Treasury.

In‑game, it repelled a 1,500‑player raid and possessed eleven World‑Class Items, the most dangerous artifacts in Yggdrasil.

After the transfer, it appears in the New World as a massive subterranean complex beneath a grassy plain near the Great Forest of Tob.

Each floor has its own environment and guardian, from icy glaciers to jungles, lava fields, and a luxurious golden capital.

The NPCs were all handcrafted by different guild members, often with elaborate backstories and eccentric quirks.

Floor Guardians and Key NPCs

Below are selected prominent Nazarick NPCs beyond those already covered.

Victim

Victim is the guardian of the eighth floor, a bleak wasteland.

It looks like a floating embryo with a halo and withered wings and speaks in an odd color‑coded “paint language” in the original.

Victim’s combat stats are modest, but its true value lies in a powerful death‑triggered area immobilization effect that activates when it is killed.

Victim accepts its fate calmly, viewing “dying to protect Nazarick” as its purpose.

Nigredo

Nigredo guards the ground level of the “Frozen Prison” in the fifth floor.

She is Albedo’s elder “sister” NPC, created by the same Supreme Being and recognizing Albedo as her younger sibling.

She appears in mourning clothes with long black hair, but with no facial skin, exposing raw muscles and tissue.

Despite her horror‑movie look, she is relatively sane, though she insists on enacting a creepy “bereaved mother” routine before normal conversation.

Pestonya Shortcake Wanko

Pestonya Shortcake Wanko is Nazarick’s head maid and the ninth floor’s area guardian.

She is an upright, stitched‑faced dog woman in a maid uniform, speaking with dog‑like “wan” tics.

Pestonya is a high‑tier priest capable of strong healing and resurrection magic.

She is also one of the few genuinely compassionate beings in Nazarick and oversees the human maids employed in E‑Rantel later on.

She helps train Tuare as a maid and misinterprets Sebas’s intentions as planning to marry her, thus takes her under her wing.

When Sebas is away, she manages the ninth and tenth floors’ daily operations.

Pandora’s Actor

Pandora’s Actor is the area guardian of the Treasury.

Created by Momonga himself, he is capable of copying the outward appearance and about 80% of the capabilities of any Supreme Being.

This makes him Nazarick’s ultimate decoy and impersonator, often used to pose as Ainz or other guild members if needed.

He is a magic‑item otaku who speaks in overdramatic, pseudo‑German‑flavored lines and wears a uniform resembling that of a certain historical SS organization.

Momonga created him as his teenage “cool idea,” and now Ainz finds him excruciatingly embarrassing — his living “cringe past.”

Despite his annoying personality, he’s tactically invaluable and among Nazarick’s top‑tier fighters.

Kyouhukou

Kyouhukou (“Lord of Terror”) is one of Nazarick’s “Five Worst” and the area guardian of the “Black Capsule” in the second floor.

He looks like a 30‑cm upright cockroach with a noble’s outfit and speaks like a haughty aristocrat.

His specialty is summoning and controlling swarms of cockroaches of various sizes.

In interrogation, he can break prisoners psychologically in short order by overwhelming them with crawling hordes.

Neuronist Painkill

Neuronist Painkill is another of the Five Worst, the “Job Worst,” acting as special interrogator in the underground “Room of Truth.”

They are a bloated, pale, almost drowned‑corpse‑like being with a tentacled octopus head and four‑fingered, nail‑polished hands.

Neuronist speaks in a nasal, ambiguous voice and self‑identifies as a “big sister,” with a comedic but horrifying crush on Ainz.

They specialize in grotesque tortures inspired by their creator’s real‑world kidney stone experiences.

Pleiades Combat Maids

The Pleiades are a six‑member combat maid squad under Sebas’s command, each with distinct combat roles and quirky personalities.

They serve as both Nazarick’s last defensive line before the throne room and as versatile agents in the outside world.

Key members include:

Yuri Alpha, a disciplined, glasses‑wearing dullahan who specializes in unarmed combat and acts as team vice leader.

Lupusregina Beta, a sadistic yet bubbly werewolf cleric assigned to monitor Carne Village.

Narberal Gamma, a lightning‑focused doppelganger magic caster who partners with Momon and despises “insects” (humans).

CZ2128 Delta (“Shizu”), a stoic automaton girl sniper who loves cute fluffy creatures.

Solution Epsilon, a shapeshifting slime assassin who enjoys dissolving living humans inside her body.

Entoma Vasilissa Zeta, a bug‑user spellcaster whose “face” and “voice” are actually swarms of insects.

Other Nazarick‑Associated Figures

Tuareninya “Tuare” Veyron

Tuareninya “Tuare” Veyron is a human woman saved by Sebas from a brothel where she suffered severe abuse.

Once healed, she develops deep gratitude and affection for Sebas and chooses to live in Nazarick rather than return to human society.

Ainz spares her after Sebas proves his loyalty, and she becomes a maid on the ninth floor under Pestonya’s guidance.

In the Sorcerous Kingdom era, she acts as Sebas’s deputy in E‑Rantel and is slated to oversee locally hired maids at Ainz’s residence.

Hamsuke

Hamsuke is a gigantic hamster‑like beast, previously known as the “Wise King of the Forest.”

She looks like an enormous dwarf hamster large enough to be ridden and speaks in faux‑samurai tone, ending sentences with “de gozaru.”

In New‑World terms, she is a legendary monster, but relative to Nazarick she is quite weak.

Ainz tames her easily, and she becomes both his mount as Momon and a sort of mascot pet, which in turn arouses jealousy among some NPCs.

Three Elf Slaves

Three elf women — a ranger, a priest, and a druid — formerly served as slaves to the worker leader Erya Uzruth.

During the Nazarick infiltration they betray him when he loses and later are spared and placed under Aura and Mare’s care.

They treat the twins as royal elves due to their heterochromia, a sign of elven royalty, and fuss over them like devoted attendants.

Their mutilated ears are later restored by Pestonya’s healing magic.

Eclair Ecleir Eicler

Eclair Ecleir Eicler is a penguin‑like birdman serving as an assistant butler under Sebas.

His creator gave him the bizarre setting “will eventually seize control of Nazarick,” but his obsession with cleaning and his stubby body make that goal laughable.

He cannot move around efficiently without being carried by male servants.

His delusions of grandeur combined with menial duties provide slapstick relief.

Pluton Ainzach

Although not a Nazarick resident initially, Pluton Ainzach is the head of the E‑Rantel adventurer guild.

Impressed by Momon’s strength and character, he later collaborates closely with Ainz to rebuild the guild’s role under the Sorcerous Kingdom.

Re‑Estize Kingdom

The Re‑Estize Kingdom is a decaying feudal monarchy bordering Nazarick.

It suffers from severe noble corruption, factionalism between royal and noble parties, and resistance to reform.

Key figures include:

King Ramposa III, a fundamentally kind but politically mediocre king, worn down by decades of compromises.

First Prince Barbro, arrogant and incompetent, who later dies after attacking Carne Village and running into Lupusregina and the goblin army.

Second Prince Zanac, outwardly unimpressive but actually pragmatic and capable; he becomes de facto heir and tries to steer the kingdom through the crisis with Ainz.

Princess Renner “the Golden”, an angelic genius adored by the people but secretly a cold, hyperintelligent sociopath wholly devoted to her “pet knight” Climb.

Marquis Raeven, the true mastermind of the royal faction, who sacrifices personal ambition for national stability and his beloved son.

The kingdom’s army is mostly levied peasants with low discipline, making it militarily inferior to the Baharuth Empire’s professional forces.

Its inability to manage nobles or reform the state makes it a ripe target for Ainz’s schemes.

During the “Great Massacre” at Katze Plains, Ainz wipes out 70,000 royal soldiers with a super‑tier spell and summons “Black Goats.”

The kingdom is forced to cede E‑Rantel, Carne Village, and the surrounding area to the newly created Sorcerous Kingdom of Ainz Ooal Gown.

Later, after further provocations, Ainz declares open war.

With internal betrayal by nobles like Philip Dayton L’Eyre Montserrat, the kingdom collapses, its army annihilated by Cocytus and Mare, and its territory absorbed into the Sorcerous Kingdom.

Baharuth Empire

The Baharuth Empire lies northeast of Nazarick and used to be part of the same realm as Re‑Estize.

It is a centralized absolute monarchy under Emperor Jircniv Rune Farlord El Nix, known as the “Bloody Emperor.”

Jircniv is brilliant, ruthless, and charismatic, having purged the nobility and built an efficient standing army with specialized knight orders.

He also invested heavily in magical research under Fluder Paradyne, a 6th‑tier wizard and living legend.

Initially he uses yearly border wars with the kingdom to weaken it and eventually annex it.

However, after attempting to use Ainz as a tool and witnessing his overwhelming power at Katze Plains, he realizes he has miscalculated horribly.

Believing that he has lost the information and propaganda war to Ainz, Jircniv voluntarily makes the Empire a vassal state of the Sorcerous Kingdom.

Freed from the crushing burden of rulership, he relaxes somewhat and even befriends Pe Riyuro, the Quagoa king similarly subsumed by Ainz.

Fluder, obsessed with the secrets of magic, quickly switches allegiance to Ainz.

He becomes a loyal if morally flexible researcher under Nazarick, sacrificing his centuries‑long service to the Empire for knowledge.

Slane Theocracy

The Slane Theocracy is a powerful theocratic state to the south, founded around the worship of six gods believed to have descended six centuries ago.

In reality these Six Gods were likely Yggdrasil players, as indicated by their items, spells, and angelic summons.

The Theocracy is militarily formidable and technologically advanced in magic.

It fields elite special forces called the Six Scriptures (Sunlight Scripture, Black Scripture, and others) and uses high‑tier spells and angels unavailable to other nations.

However, it is fanatically human‑supremacist, routinely exterminating demi‑human villages and carrying out covert assassinations abroad.

This includes the failed mission by Nigun Grid Luin’s Sunlight Scripture to assassinate warrior captain Gazef Stronoff, intercepted and crushed by Ainz.

The Black Scripture is the Theocracy’s trump card: a 12‑member team of hero‑class fighters including a God‑kin — the captain simply called the Black Scripture Captain — and the secret “off‑the‑books” member Antilene Heran Fouche, known as “Extra Seat / Absolute Death.”

Another crucial figure is Raymond Zarg Lauransan, Earth Scripture’s former leader and now Earth Priest, who commands the Six Scriptures.

The Theocracy is one of the few powers that truly understands the existential threat posed by someone like Ainz.

Sorcerous Kingdom of Ainz Ooal Gown

After taking E‑Rantel, Ainz proclaims the Sorcerous Kingdom of Ainz Ooal Gown with himself as Sorcerer King.

The domain is small initially, but it possesses unmatched military might: Nazarick’s forces plus endless undead legions.

The kingdom uses undead for labor and defense, freeing humans from menial or dangerous work.

It becomes a strangely efficient, low‑crime state, albeit one ruled by an undead overlord with very alien values.

Ainz reforms the adventurer guild into a state‑backed exploration and research corps focused on charting unknown lands and ruins.

His long‑term idea is to give “adventurers” a role that matches the romantic title instead of being glorified exterminators.

The Sorcerous Kingdom gradually expands influence: forging alliances with the Dwarven Kingdom, intervening in the Holy Kingdom, and ultimately absorbing Re‑Estize.

Behind the scenes, Nazarick’s agents like Hilma Cygnaeus and the re‑organized Eight Fingers manage commerce and crime as needed.

Dwarven Kingdom

The Dwarven Kingdom lies within the Azellisia Mountain Range.

Its old capital, Feo Berkana, was abandoned 200 years ago after a demon attack, and the dwarves retreated to other cities.

In modern times they face invasion by the Quagoa, a mole‑like demi‑human race that eats metals and has evolved natural armor.

Their ruling council, the Regency Council, struggles to hold the line.

Ainz visits them seeking rune craftsmen to revive lost Yggdrasil‑style rune weaponry.

He befriends Gondo Firebeard, a passionate but mediocre rune smith determined to restore his art, and offers him and other rune workers resources under the Sorcerous Kingdom.

With the help of Ainz, Aura, Mare, Shalltear, and others, the dwarves reclaim Feo Berkana and eliminate local Frost Dragons, including Olasird’arc Haylilyal.

The dwarves then sign a treaty and send rune smiths to Carne Village, turning it into a high‑tech workshop hub.

Quagoa

The Quagoa (Earth‑Burrowing Beastmen) are subterranean mole‑wolf humanoids with metal‑like fur and powerful claws.

Their fur hardness depends on the metals they eat as children; rare colored Quagoa are especially strong.

Under their king Pe Riyuro, an unusually intelligent and visionary leader, they unified eight clans and moved from pure brutality to a more structured society.

Riyuro’s goal is to use other races’ technology to elevate the Quagoa, even if it means nominally serving a stronger power.

Initially, the Quagoa serve the Frost Dragons and help attack the dwarves.

After witnessing Nazarick’s power in Feo Berkana, Riyuro sacrifices a large part of his population to satisfy Nazarick’s demand and avoids total annihilation.

After submitting, he remains the internal ruler of the Quagoa under Sorcerous Kingdom overlordship.

He later meets Emperor Jircniv while both await an audience with Ainz, and the two “former kings” become fast friends over their shared fate.

Roble Holy Kingdom

The Roble Holy Kingdom is a small coastal monarchy to the southwest of Re‑Estize.

It has a massive wall protecting its borders from the Averion Hills, home to numerous demi‑human tribes.

Its ruler, Holy Queen Calca Bessarez, is gentle, pious, and talented — a 4th‑tier priest and “treasure of Roble.”

She attempts reforms but is constrained by a conservative nobility and a knight order led by the extremely straightforward Remedios Custodio.

Remedios is an incredibly strong paladin and the kingdom’s strongest warrior, wielding one of the Four Holy Swords.

However, she is emotionally unstable, poor at politics, and absolutely terrible at self‑restraint, especially after traumatic events.

Her younger sister, Kelart Custodio, is the high priest and secretly one of the strongest priests in the region, with 5th‑tier magic.

She is cunning and fiercely protective of Calca and their family, prepared to ruin nobles who threaten them.

When Jaldabaoth unites the hills’ demi‑humans and invades, the kingdom is split, with the south occupied.

Calca, Kelart, and Remedios attempt a direct strike on Jaldabaoth but fail; Calca is captured and ultimately beaten to death and used as a grotesque bludgeon by demons.

As the remaining north struggles, a young squire, Neia Baraja, travels with a small delegation to seek aid from the Sorcerous Kingdom.

She becomes Ainz’s guide and gradually grows to revere him, forming a new quasi‑religious movement centered on the “just Sorcerer King.”

After Ainz helps defeat Jaldabaoth’s forces, Neia’s cult‑like following explodes across northern Roble.

The country is expected to split into a pro‑Sorcerous Kingdom Northern Holy Kingdom and a more hostile southern part.

Dragon Kingdom

The Dragon Kingdom lies south of the Empire and east of the Theocracy.

It is ruled by Dragon Queen Draudillon Oriculus, a descendant of dragon lords but currently stuck in the form of a young girl.

The kingdom is under heavy attack from beastmen nations and is on the verge of collapse.

Draudillon is overworked and exhausted, relying heavily on their adamantite team Crystal Tear led by the hero “Flash” Cerebrate for defense.

She reluctantly accepts aid from the Sorcerous Kingdom in the form of undead troops, trading independence for survival.

Internally, she is cynical and self‑mocking, but cares deeply about her people and bears her burden as best she can.

Elf Country

The Elf Country lies in a vast southern forest.

It is currently ruled by King Decem Hougan, son of an elven hero among the Eight Greed Kings and a powerful druid‑summoner.

Decem seeks to breed strong descendants by fathering many children with various women, including one kidnapped from the Slane Theocracy.

He is utterly self‑absorbed, unable to understand weaker beings’ feelings, and sees even his own children as tools to build a mighty army.

The Theocracy has been warring with the elves and established forward bases near the crescent lake where the elven capital stands.

When Ainz and the twins head there, chaos ensues, eventually leading to Decem’s death at the hands of Antilene Heran Fouche, who crushes him in his own chambers.

Ainzach’s “Unknown World” and Previous Players

Several historical or legendary figures in the New World are implied to be former Yggdrasil players:

The Six Gods of the Slane Theocracy, whose angels, items, and spells match Yggdrasil’s.

The Eight Greed Kings, a player group who conquered the continent 500 years ago but destroyed themselves in internecine conflict.

The Thirteen Heroes, a heterogeneous party including the lich tamer Rigrit Bers Caurau and the mysterious “Silver” — later revealed to be Tsaindorcus Vaision’s remote armor.

There is also the story of the “Mouth‑Only Sage,” a minotaur player who introduced technologies like refrigerators, faucets, and surgeries but could not actually build them himself.

He elevated human slaves to a higher status in the minotaur country and wielded axe blows that caused tornadoes and fissures.

Tsaindorcus Vaision, the Platinum Dragon Lord, is one of the strongest dragons and the secret protector behind the Council Nation of Argland.

He uses a remote‑operated armor known as “Platinum” to interact with humans and once adventured with the Thirteen Heroes.

Recognizing Ainz as a new player‑level threat, Tsaindorcus quietly gathers allies and prepares countermeasures.

He even duels Ainz (actually Pandora’s Actor) under the alias Riku Aganeia as a test, while Emperor Jircniv watches in horror.

Carne Village and Enri Emmot

Carne Village is a small village near Nazarick that becomes a key testbed for Ainz’s experiments in governance.

Initially attacked by faux “Imperial knights” (actually Slane Theocracy troops), it is saved by Ainz, who leaves them a horn that can summon goblin warriors.

Enri Emmot, a teenage villager, loses her parents in the attack but gains a second life thanks to Ainz.

She later uses the “Goblin General’s Horn” in a crisis, unlocking its true power and calling forth an army of 5,000 goblins, becoming their “General Enri.”

Enri grows into a capable leader, becomes village chief, and marries Nfirea Bareare, a potion‑making prodigy who also works for Ainz.

Under their leadership, Carne develops into a fortified, multi‑species settlement with goblin units, ogres, and later dwarven rune smiths.

Other village figures include:

Nemu Emmot, Enri’s clever little sister, who unexpectedly impresses Ainz by sincerely praising his old comrades.

Jugem Jugemu, the goblin leader, who takes training and defense seriously and commands great respect.

Aeg, a young goblin refugee from the East Giant, who joins the village and hints at broader forest politics.

Adventurer Teams

Several adventurer groups appear, highlighting the New World’s power scale and culture.

The Swords of Darkness

The Swords of Darkness are a silver‑rank team from E‑Rantel who temporarily team up with Momon.

They dream of obtaining four magic swords modeled after the Thirteen Heroes’ “Dark Knight” but instead meet a grim end.

Members include:

Peter Mork, the earnest leader and frontliner.

Lukrut Volve, a flirtatious ranger who hopelessly hits on Narberal.

Ninya, a cross‑dressing girl mage seeking her abducted sister (later revealed to be Tuare).

Dyne Woodwonder, a druid and calm big brother figure.

They are murdered and turned into undead by Clementine and Khajiit, fueling Ainz’s wrath.

Ainz later reads Ninya’s diary and, moved by her wishes, treats Tuare with particular kindness.

Blue Roses

Blue Roses is an adamantite‑rank all‑female team and the strongest in Re‑Estize.

Members include:

Lakyus Alvein Dale Aindra, a noblewoman war‑priestess wielding the dark sword Kirilinearum and capable of resurrection.

Gagaran, a hulking warrior woman with a boisterous personality and a history of losing to Gazef.

Evileye, a masked 250‑year‑old vampire mage known as “Country Eater”, now heroically rebranded.

Twin assassins Tia and Tina, former leaders of the assassin clan “Ijaniya.”

They clash with Jaldabaoth in the capital incident and later escort refugees out of Re‑Estize when the Sorcerous Kingdom invades.

Evileye develops a crush on “Momon,” unaware he is Ainz, while Ainz secretly loathes her for nearly killing Entoma.

Red Drop and Silver Thread Bird

Other notable top‑rank adventurers include:

Silver Thread Bird, an adamantite team from the kingdom led by Azuth Aindra, Lakyus’s uncle, who wears a Yggdrasil‑made powered suit.

Red Drop, a legendary team whose rumored leader wears a red powered armor that appears in the Elf Country arc.

Criminal and Covert Organizations

Eight Fingers and Hilma Cygnaeus

Eight Fingers is the crime syndicate controlling Re‑Estize’s underworld, split into eight divisions: drugs, slavery, security, smuggling, assassination, theft, finance, and gambling.

Its “security” arm includes the elite combat group Six Arms, later destroyed by Sebas and Brain.

Key among its leaders is Hilma Cygnaeus, head of the drug division and a former high‑class prostitute.

After being captured by Nazarick and subjected to Kyouhukou’s “baptism of terror,” she is completely broken and wholeheartedly serves the Sorcerous Kingdom.

Hilma later handles political and logistical tasks for Nazarick, like cultivating the foolish noble Philip Dayton L’Eyre Montserrat as a disposable pawn.

She becomes genuinely devoted to Ainz after he spares her from harsh punishment over Philip’s blunders and treats her fairly.

The slave division head, Ampetif Cocco Doll, escapes the baptism initially but eventually suffers it too after the war, much to his colleagues’ grim sympathy.

Eight Fingers as a whole is reorganized as a secret instrument of Sorcerous Kingdom control over the former Re‑Estize territory.

Zurrernorn

Zurrernorn is an evil secret cult devoted to undead and necromancy.

Its former leader attempted a “Spiral of Death” ritual to turn a city into a deadland full of undead.

Two notable members are:

Khajiit Dale Badantel, a necromancer who wants to become an undead himself to resurrect his mother.

Clementine, a former Black Scripture member who stole a divine item and joined Zurrernorn for thrills.

In E‑Rantel, Khajiit’s attempt to turn the city into a death zone is thwarted by Momon and Narberal.

Clementine’s sadistic slaughter of the Swords of Darkness enrages Ainz, who kills her by literally bear‑hugging her to death in his armored Momon form.

Zurrernorn is effectively eradicated in that incident.

Khajiit’s body later mysteriously disappears from storage, hints pointing to unknown future developments.

Special Forces: Slane Theocracy’s Six Scriptures

The Theocracy’s Six Scriptures are elite units directly under the High Priests.

Notable among them:

Sunlight Scripture, a demi‑human extermination unit led by Nigun; destroyed by Ainz early on.

Black Scripture, the highest trump card, including:

The unnamed Black Scripture Captain, a God‑kin spear‑wielder tough enough to withstand one full‑strength hit from unarmed Shalltear.

Antilene Heran Fouche / “Absolute Death”, a terrifying God‑kin assassin who serves secretly outside the twelve regular seats.

Antilene guards the theocracy’s most sacred vaults and later is dispatched to kill Decem Hougan.

She succeeds but is then captured by Mare and ends up in Nazarick’s Frozen Prison, where Ainz decides the Theocracy must eventually be wiped out based on what he sees in her memories.

Magic Systems

Magic in the New World broadly divides into:

Tier Magic, adapted from Yggdrasil, going from 1st to 10th tier.

Super‑Tier Magic, meta‑level spells from Yggdrasil treated as “11th tier,” with huge effects and severe cooldowns or experience costs.

Wild Magic (Primal Magic), the world’s original magic used by Dragon Lords, powered by soul (HP) instead of MP.

Most humans cap around 3rd tier, with exceptional casters reaching 4th or 5th tier, and truly legendary individuals at 6th tier.

Ainz’s 10th‑tier spells and super‑tier magic are completely outside the New World’s frame of reference.

Wild Magic can create effects like “World Isolating Barrier” that even super‑tier magic cannot easily overcome.

However, World‑Class Items or other wild magic can bypass such barriers.

Skills, Martial Arts, and Talents

In addition to magic, combatants can use:

Martial Arts, special techniques similar to Yggdrasil’s skills but unique to the New World, such as “Fortress” for defense or powerful weapon strikes.

Talents, innate abilities approximately 1 in 200 people are born with, ranging from minor perks to game‑breaking powers like “learning spells at double speed” or “seeing spell tiers.”

Ainz speculates that Talents might be remnants of system interfaces from previous player interactions with the world.

Notable Talent holders include Ninya, Fluder, and some God‑kin.

Light Novels

The print light novels are published by Enterbrain (later KADOKAWA).

They significantly revise and expand the original web novel, ensuring paid readers get fresh content even if they read the web version.

Major arcs include:

Vol.1–3: Arrival, E‑Rantel, Clementine incident, and the Shalttear mind‑control battle.

Vol.4: Lizardman tribes vs. Nazarick and Cocytus’s growth.

Vol.5–6: Kingdom internal politics, Eight Fingers, Sebas and Tuare, and Blue Roses.

Vol.7: Workers’ raid on Nazarick and their fates.

Vol.8–9: Carne Village evolution and the Great Massacre at Katze Plains.

Vol.10–11: The birth of the Sorcerous Kingdom, Empire’s vassalization, and the Dwarven Kingdom.

Vol.12–13: Holy Kingdom war and Neia’s “Sorcerer King faith.”

Vol.14: The downfall of Re‑Estize and Renner’s transformation.

Vol.15–16: The Elf Country arc and the conclusion of the half‑elf God‑kin storyline.

Manga

There are three main manga lines:

Overlord (drawn by Fugin Miyama): a faithful adaptation of the main story through the Katze Plains arc and beyond, 19 volumes total.

Overlord: The New World (drawn by Matsuki): a direct continuation of the first manga, starting from post‑Kingdom collapse events.

Overlord: The Undead Oh! (drawn by Juami): a 4‑panel gag spin‑off showing comedic takes on Nazarick’s daily life, still ongoing.

Each manga emphasizes different aspects: main plot, post‑anime expansion, or slapstick comedy with Ainz and the guardians.

They’re published under KADOKAWA’s Kadokawa Comics Ace imprint.

Anime

The anime adaptation by Madhouse covers major arcs of the novels.

Season 1 (2015): Nazarick’s transfer, E‑Rantel, Clementine incident, and Shalltear arc.

Season 2 (2018): Lizardmen, Sebas and Eight Fingers, Blue Roses.

Season 3 (2018): Carne Village’s growth, demon Jaldabaoth in the capital, Katze Plains battle.

Season 4 (2022): Sorcerous Kingdom consolidation, Dwarven Kingdom, and early moves toward the Re‑Estize war.

Two recap movies of Season 1 were released in 2017: “Overlord: The Undead King” and “Overlord: The Dark Hero.”

A completely new film adaptation of the Holy Kingdom arc (“The Sacred Kingdom”) is scheduled as a theatrical release.

The anime brought Overlord to a global audience and boosted novel and manga sales.

It is praised for faithful adaptation, strong voice acting, and capturing both the brutal and comedic tones of the series.

Games

Several digital and analog games expand the franchise:

MASS FOR THE DEAD: a 2019 mobile gacha RPG for iOS and Android featuring original scenarios and a wide roster of characters.

Picross: Lord of the Nazarick: a 2019 Nintendo Switch puzzle game by Jupiter combining Overlord art with picross puzzles.

Overlord: Escape from Nazarick: a 2D exploration‑action game (Metroidvania‑style) released in 2022 for Nintendo Switch and PC, starring Clementine escaping from Nazarick.

Browser mini‑games like “Momon Quest” and Albedo Quest” used quizzes and dungeon exploration via social media.

Board‑game‑style events like “The Great Tomb of Nazarick Escape Battle” offered real‑world puzzle experiences.

There are also pachislot and pachinko machines:

OVER‑SLOT Ainz Ooal Gown: Absolute Ruler Descends (2019) and its 2023 sequel from Oizumi.

PLT Overlord: Sorcerer King Descends from Sansei R&D (2024).

In the analog space, there is “OverGamble: Supreme Dice”, a betting‑focused board game.

These products extend the brand into arcades and hobby gaming communities.

Online Media

The official “Overlord / Obamas Broadcast Station” YouTube channel hosts trailers, talk segments, and updates.

A mascot character, “Slimeko,” appears as a virtual YouTuber to promote the mobile game and related content.

Overlord blends several distinctive tones:

Dark Power Fantasy: Ainz is overwhelmingly strong, and many enemies are swatted aside, often in a single spell or attack.

Workplace Comedy: Much of the humor comes from Ainz’s salaryman mindset, trying to manage subordinates, maintain image, and survive meetings.

Moral Ambiguity: Protagonists are villain‑coded; massacres, experiments, and psychological torture are treated from Nazarick’s pragmatic perspective.

World‑Building: Detailed nations, power systems, and layers of history — including past players — give the New World a dense, interconnected feel.

The author has cited classic chambara and historical novels, like “Sword of the Stranger”‑style duels and certain samurai novels, as inspirations for scenes where a hyped‑up opponent is casually defeated.

TRPG roots are visible in how character classes, levels, and items are structured and how political arcs resemble long campaigns.

The series remains popular for readers who enjoy seeing a “villain main character” navigating politics, loyalty, and the burden of leadership.

At the same time, it constantly undercuts that power fantasy with Ainz’s inner monologue, reminding us that behind the skull face is still an anxious, introverted office worker improvising for dear unlife.

(View edit history)

(Last edited time: Jan. 5, 2026, 12:25 a.m.)

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