Fate/Zero Season 2

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Fate/Zero Season 2
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Episodes: 12
Distribution Channel: TV
Story Source: Novel
Release date: April 8, 2012
Work Categories: Anime
Studios: ufotable
Format: TV
Japanese Name: Fate/Zero 2ndシーズン
Chinese Name: Fate/Zero第二季
Korean name: Fate/Zero 2nd 시즌
Romanized Name: Fate/Zero 2nd Season
Resources: Official Website

Characters (83)

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Rin Tohsaka
Rin Tohsaka
Gender: FemaleHeight: 124cm (4'1") / 159cm (5'3")
Birthday: February 3
Voice Actor: Kana Ueda
Artoria Pendragon (Saber)
Artoria Pendragon (Saber)
Gender: FemaleHeight: 154cm (5'1")
Voice Actor: Ayako Kawasumi
Sakura Matou
Sakura Matou
Gender: FemaleAge: 16
Birthday: March 2
Voice Actor: Noriko Shitaya
Gilgamesh
Gilgamesh
Gender: MaleHeight: 182 cm
Voice Actor: Tomokazu Seki、Aya Endou
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Anime Series

Fate/stay night
Fate/stay night
Release date: Jan. 7, 2006
Fate/stay night: Unlimited Blade Works (Movie)
Fate/stay night: Unlimited Blade Works (Movie)
Release date: Jan. 23, 2010
Carnival Phantasm
Carnival Phantasm
Release date: Aug. 14, 2011
Carnival Phantasm EX Season
Carnival Phantasm EX Season
Release date: Nov. 26, 2011
Release date: [[[anime.release_date]]]

Production Staff (220)

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Gen Urobuchi
Gen Urobuchi
Original Creator
Type-Moon
Type-Moon
Original Creator
Ei Aoki
Ei Aoki
Director
Episode Director (OP, eps 11, 12)
Storyboard (OP, ED1, eps 8, 11, 12)
Tomotaka Takeuchi
Tomotaka Takeuchi
Original Character Design
Producer
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Community Creation

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Fate/stay night is a fantasy visual novel by TYPE-MOON, first released in 2004 for PC, later adapted to various platforms and media, and recognized as the foundational work of the Fate series, featuring the complex Holy Grail War where mages summon legendary heroes as Servants to fight for their wishes.

Fate/stay night is located in the fictional Fuyuki City, a modern Japanese city that secretly hosts a deadly magical ritual called the "Holy Grail War."

Seven mages, known as Masters, are chosen by the Holy Grail to summon seven legendary heroes, or Servants, each belonging to a specific class: Saber, Archer, Lancer, Rider, Caster, Assassin, and Berserker.

The war is a secret conflict, hidden from ordinary society, with the ultimate prize being the all-powerful Holy Grail, rumored to grant any wish.

The Fate universe is shared across multiple TYPE-MOON works, connected through deep-rooted magical lore, and often references its predecessor, Tsukihime, and the novels The Garden of Sinners.

The rules of the Holy Grail War are shaped by ancient magical families and organizations, with a delicate balance maintained between the Mage’s Association and the Church.

Underneath the city's calm exterior lies a brutal underworld of plots, magical duels, and dark secrets that threaten both participants and innocent bystanders.

The protagonist, Shirou Emiya, is a mild-mannered high schooler and survivor of a devastating fire a decade prior, adopted by Kiritsugu Emiya—a former master of the previous war.

Shirou’s peaceful life shatters when he witnesses a battle between Servants and is nearly killed, but is revived by his classmate Rin Tohsaka, only to subsequently summon his own Servant, SaberArtoria Pendragon, the legendary King Arthur in female form.

Drawn into the Holy Grail War, Shirou vows to prevent needless deaths, joined by allies and facing deadly enemies including the stoic Rin, the enigmatic Archer, and deadly rivals Shinji Matou, Kirei Kotomine, and the mysterious Illyasviel von Einzbern.

The story branches into three main routes: Fate (Saber route), Unlimited Blade Works (Rin route), and Heaven’s Feel (Sakura route), each delving into different secrets of the Holy Grail, the nature of heroism, and the true cost of wishes.

Each route reveals new facets of the overarching mystery: from the noble ideals and tragic fate of Saber, to the clash of iron wills between Shirou and Archer (a future version of himself), and the dark, heartbreaking legacy of Matou Sakura, at the heart of Heaven’s Feel.

Fate/stay night uses visual novel choices to shape outcomes, but each route must be unlocked in sequence to unravel the layers of truth and tragedy.

Shirou Emiya: The earnest and self-sacrificing protagonist, burdened by survivor’s guilt and obsessed with becoming a 'hero of justice' like his late adoptive father.

Artoria Pendragon (Saber): The dignified and stoic knight, legendary King Arthur, summoned as a female warrior torn between her kingly duty and her own desires; known for her elegance, stubbornness, and legendary appetite.

Rin Tohsaka: A top student and highborn mage, Rin is brilliant, proud, and secretly caring; her sharp exterior hides a genuine desire to do good.

Matou Sakura: A seemingly gentle underclassman with a tragic background, suffering years of abuse; her love for Shirou underpins the darkest narrative route, revealing her as the vessel for the corrupted Holy Grail.

Illyasviel von Einzbern: The enigmatic, silver-haired ‘little sister’ figure who is both innocent and terrifying, and serves as Berserker’s master.

Archer (EMIYA): The cynical, skilled Archer whose past is intrinsically and ironically tied to Shirou; he personifies the consequences of Shirou’s ideals taken to their extreme.

Lancer (Cú Chulainn): The blue-clad Irish hero, known as a fierce and honorable warrior, despite his harsh fate to be used as a pawn.

Berserker (Heracles): The mightiest Servant, fearsome and nearly indestructible, but gentle and protective toward Illya.

Rider (Medusa): Mysterious and silent, Rider is elegant but deadly, veiling her true identity behind mystic eyes, serving as Sakura’s protector.

Caster (Medea): Known as the witch of betrayal, she’s a tragic and cunning figure trapped by her own legend.

Assassin (Sasaki Kojirō/Sasaki Kojiro): The swordsman with a peerless technique, bound to a single place by irregular summoning.

Kirei Kotomine: The enigmatic and amoral priest, serving as both overseer and secret antagonist, delighting in human suffering and manipulation.

Sōichirō Kuzuki: Stoic teacher and Caster’s unlikely master, embodying the question of what makes a truly humane life.

The story is populated by a diverse cast, from loyal retainers like Taiga Fujimura (the comic relief, yet surrogate family for Shirou), to tragic families such as the Matous, and shadowy masterminds like Zouken Matou.

Holy Grail War: A secret magical conflict involving seven Masters and seven Servants, who fight to obtain the omnipotent Holy Grail.

Master: A mage chosen to participate in the war, forming a contract with a Servant via Command Seals, bestowing control but also binding their fates.

Servant: Spirits of legendary heroes, summoned into one of seven classes, each wielding mystical skills and powerful Noble Phantasms.

Noble Phantasm: Unique, often reality-warping artifacts or abilities derived from a hero’s myth and legend, serving as their ultimate weapon.

Command Seal: Magical marks granted to Masters, enabling three absolute commands to their Servant.

The Third Magic (“Heaven’s Feel”): An ancient, forbidden miracle associated with the true purpose of the Holy Grail—a means to grant eternal life by materializing the soul.

Blackening (“Corruption”): Refers to the taint of the Grail consuming Servants and humans, amplifying their darker nature.

Fate/stay night was a commercial and critical hit, becoming the top-selling PC visual novel of its era.

It received numerous awards and glowing reviews for its story depth, characters, and impactful branching routes.

Adaptations and expansions have garnered further acclaim, including in anime polls for favorite series and characters.

Fate/stay night sparked an enormous transmedia franchise, inspiring numerous anime series, films, manga, games, and stage plays, and is often cited as one of the most influential visual novels in Japan.

Its characters, such as Saber and Archer, are now pop culture fixtures and consistently feature in merchandise, polls, and cosplay events worldwide.

The work significantly contributed to the mainstream appeal of visual novels and helped solidify TYPE-MOON's legacy as a top creative brand.

Scholars and critics have debated its treatment of heroism, self-sacrifice, and the tension between idealism and reality, making it a regular subject in analyses of post-Evangelion anime and game culture.

For the original PC version:

Opening theme: "THIS ILLUSION" (singer: M.H.)

Ending theme: "days" (singer: CHINO)

Réalta Nua and later versions included several openings:

"Golden Light," "ARCADIA," "HORIZON," and "Another Heaven" accompanied the different narrative routes.

Numerous theme songs have appeared across anime and film adaptations, with "Brave Shine," "Ideal White," and "A Song of Storm and Fire" among the most well-known.

Fate/stay night initially launched as an 18+ visual novel for Windows PCs in 2004, later receiving a non-adult, fully voiced Réalta Nua version for PlayStation 2 in 2007, and high-definition releases for Vita, Switch, and Steam.

The story has been adapted into three distinct anime arcs:

Fate/stay night (2006 TV series, Studio Deen): retells the Fate route.

Fate/stay night: Unlimited Blade Works (2014-2015 TV series, ufotable): adapts the second route.

Fate/stay night: Heaven’s Feel (2017-2020 film trilogy, ufotable): covers the final, darkest route.

In addition to manga versions of all three routes, the franchise boasts light novels, artbooks, guidebooks, drama CDs, soundtracks, and several action and fighting games.

Its expanded universe includes prequels like Fate/Zero, spin-offs such as Fate/kaleid liner Prisma Illya, and mobile games like Fate/Grand Order.

TYPE-MOON, originally a doujin (independent) circle, entered the commercial market with Fate/stay night.

The title’s planning began with founder Kinoko Nasu in his school years, and was shaped by the collaborative efforts of Nasu (scenario), Takashi Takeuchi (character design), and a small core team.

The lengthy script, rich branching structure, and immense text volume made it a milestone for the visual novel format.

Transitioning the adult-origin game to an all-ages, fully voiced version allowed for broader adaptation and contributed to its multimedia success.

Notable studios such as Studio Deen and ufotable brought the story to animation, with ufotable’s adaptation of the later routes acclaimed for their visual fidelity and faithfulness to the original’s themes.

Fate/stay night’s core premise—a life-or-death battle featuring historical and mythical heroes—was inspired by classic stories like Samurai Reincarnation, filtered through Nasu’s musing on “what it means to be a hero.”

Its intricate world-building, blending modern society with ancient magic, sets the narrative apart from typical high school dramas.

The intersecting routes reflect on ideals vs. reality, and the consequences of selflessness, asking whether saving everyone is truly possible or desirable.

The project’s notorious development challenges included paring down the number of narrative routes and rewriting character arcs to meet production deadlines, but this 'less-is-more' approach created sharper, focused stories.

Fate/stay night has been featured in an array of collaborations, merchandise lines, crossover games, and even themed cafes and exhibitions.

Notable spin-offs include Fate/hollow ataraxia (a sequel/fan disc), Fate/Extra (an RPG spin on the concept), and the worldwide mobile hit Fate/Grand Order.

It has left a major mark on otaku, gaming, and anime culture, and continues to expand its universe with new stories and adaptations for over two decades.

The phrase "Fate is literature" itself has become a meme, capturing the series’s weighty dialogue and grand ideas.

Ultimately, Fate/stay night’s legacy lies in its exceptional characters, thought-provoking themes, and its powerful illustration of the human desire to strive for ideals—even at great personal cost.

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(Last edited time: Jan. 5, 2026, 12:19 a.m.)

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