Mithra is a 1500-year-old powerful wizard from the north, second only in magical strength to Oz. He appears as a beautiful young man with an air of wildness beneath his gentlemanly manners. Known for his unpredictability, Mithra wields a crystal skull as his magic tool and specializes in controlling the dead. Though often distant and volatile, he'll go to great lengths to protect those tied to a promise he made with his late mentor, the great witch Chiretta. Despite his striking looks and massive power, he struggles with insomnia, a grumpy attitude, and a dislike for working with others.
- Age: About 1500 years old
- Birthday: February 8
- Height: 187 cm
- Place of Origin: Northern Country
- Family: Unknown (Mentor was Witch Chiretta)
- Special Skills: Controlling the dead and corpses
- Likes: Bones
- Dislikes: Group activities
- Strengths: Swimming
- Weaknesses: Holding back
- Favorite Food: Charcoal
Mithra is very handsome, giving off a mysterious, almost animal-like charm.
He has striking red hair, like fire or blood.
His body shows stitched scars along his neck, wrists, ankles, and across his left shoulder to his right chest.
Mithra paints his nails, which might help him focus when casting magic, or maybe he just enjoys the look.
At first, Mithra speaks politely and acts like a gentleman.
But underneath, he is wild and unpredictable.
He acts on a whim, sometimes calm, then suddenly attacking for no reason.
He dislikes being ordered around and doesn’t listen much to others.
He rarely thinks about the feelings of other people.
Because he grew up alone, his emotional maturity is low and he argues at a childish level, even with younger people.
Mithra grew up as an orphan near a "Lake of Death".
He was once a boatman, ferrying the dead to an island called "The Land of the Dead".
The job was considered shameful, so local adults taught him proper manners.
He actually liked living quietly among the snow and bones.
He did not know he was a wizard until he met Witch Chiretta.
He became her apprentice, learning magic while still living as a boatman for over 1000 years.
Many thought Mithra and Chiretta were lovers due to their closeness, but Mithra saw her as more of a mentor, comrade, or little sister.
Mithra’s main tool is a crystal skull, given to him by Chiretta.
He used to use a large beast’s skull, which he thought looked cool.
His greatest magical skill is space-moving—he opens "doors" to instantly travel anywhere.
The more bored or annoyed he feels, the stronger his magic gets.
He is also extremely strong at controlling corpses and the powers of death.
His magic symbol is near the top of his left leg.
He can swim very well because of his time as a boatman.
Mithra was very close to Chiretta, who was both his teacher and a dear companion.
He promised to protect her sons, Rutile and Mitile, but forgot about this until recently.
Now, he reluctantly watches over them, often giving them strange good luck charms.
Rutile, who is very caring, takes care of Mithra instead.
He gets along with Owen and Bradley like "bad friends", but they often end up fighting.
He does not work well in teams and prefers doing things his own way.
Mithra loves collecting local charms, monster bones, and human bones.
He eats food with his hands and doesn’t worry about getting messy.
He’ll eat anything—even raw meat or seashells.
He suffers from severe insomnia due to a "strange wound of calamity" and always appears tired.
He can only sleep if Sage holds his hand, which will ease the wound’s pain.
"Haa... This is too much trouble, so I’ll just kill you and be done with it."
Promise to His Mentor
When Chiretta, his mentor, sensed her own dying day, Mithra promised her he would protect her sons, Rutile and Mitile.
He completely forgot this promise for a long time.
After he finally remembered, he started watching out for the brothers, even if it was a hassle.
He gives them weird talismans for protection, grumbling, but gradually grows attached.
Rutile, the older brother, ends up looking after Mithra more than the other way around.
Struggles with Insomnia
Mithra cannot fall asleep naturally because of a "strange wound of calamity".
He tries to sleep in different places, but it never works.
Rutile gives Mithra many sleep aids, like body pillows and eye masks, but nothing helps.
Only Sage’s touch can calm the wound enough for Mithra to sleep, so sometimes, after missions, he asks Sage to help him rest.
Wild and Unpredictable
Mithra does not like taking orders and listens only when he wants to.
He goes from daydreaming to launching sudden attacks with no warning.
Sometimes, he teams up with Owen and Bradley, but teamwork never lasts long—they always end up fighting.
Mithra thinks he might one day defeat Oz and become the greatest wizard of all.
Mithra’s amulet is a silver goblet filled with water from the lake.
His magic zone is called the Lake of Death at Night.
He hates boring, everyday things and prefers anything exciting or strange.
If asked, Mithra would say Chiretta was like a flower—he still thinks of her sometimes, which makes him feel strange and sad.
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