Grimm is an archbishop of the Church of Zenaris—devoted to an evil deity of immortality and calamity—and a recruit to Combat Agent 6’s strike team in Combatants Will Be Dispatched!.
She was summoned to join Combat Agent 6’s raiding party as a high-ranking cleric of an ominous cult.
She serves as the evil god’s proxy, wielding magic that covers offensive sorcery and powers tied to undeath.
She missed her chance to marry, became self-destructive, and entered the Church of Zenaris.
Through devotion and circumstance, she rose to her current position as archbishop.
She is an archbishop of the Church of Zenaris, a cult that worships an evil god presiding over immortality and calamity.
She operates as part of Combat Agent 6’s strike team in the field.
She casts potent curses and battle magic by channeling her god’s authority.
Through her deity’s blessing, she can resurrect repeatedly in a single night within the temple when supplied with corpses and offerings.
Her resurrection requires temple rites with bodies and offerings, allowing multiple revivals overnight.
This ritualistic immortality is central to her role and status within the Church of Zenaris.
Her curses are strong but risky, because failure causes the effect to rebound on her.
Her personal success rate is about 80%, making one in five attempts potentially backfire.
A rebound curse keeps her from wearing shoes, which is why she uses a wheelchair despite healthy legs.
She often gets injured even before battles because she gets carried away, a habit Combat Agent 6 openly criticizes.
She is beautiful yet self-admittedly heavy, clingy, and intense in her affections.
Because of her god’s nature, she has often been treated as less than human, which shapes her outlook and behaviors.
If a man is kind to her but not romantically interested, she curses him without discussion.
She is an unfortunate beauty in a different sense than Snow, making relationships difficult.
She grew fond of Combat Agent 6 after he stayed by her side during a resurrection ritual.
He treated her humanely and gave her a new wheelchair, earning her genuine appreciation and trust.
Her wheelchair use stems from a rebound curse that prevents her from wearing shoes, not from a leg impairment.
Her tendency to play around and rack up injuries before combat is a persistent issue noted by the team.
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